Aniimo Type Chart: All Elements, Strengths & Weaknesses
Quick answer: Aniimo creatures use nine elements — Fire, Water, Grass, Lightning, Ice, Earth, Wind, Dark, and Light. A strong matchup deals 1.6× damage, a neutral hit deals 1×, and a resisted hit deals 0.625×. Light and Dark counter each other both ways. Many Aniimo have two elements, and weaknesses stack on dual-element creatures.
Element Strengths & Weaknesses
| Element | Strong against (1.6×) | Takes extra damage from |
|---|---|---|
| Fire | Ice, Grass | Water, Earth |
| Water | Fire, Earth | Grass, Lightning, Ice |
| Grass | Earth, Water | Fire, Wind, Dark |
| Lightning | Wind, Water | Ice, Dark |
| Ice | Lightning, Water | Fire, Earth |
| Earth | Ice, Fire | Water, Grass |
| Wind | Dark, Grass | Lightning, Light |
| Dark | Light, Lightning, Grass | Wind, Light |
| Light | Dark, Wind | Dark |
Full Attack vs. Defense Matrix
Rows = attacking element, columns = defending element. Values are the damage multiplier.
| ATK ↓ / DEF → | Fire | Wate | Gras | Ligh | Ice | Eart | Wind | Dark | Ligh |
|---|---|---|---|---|---|---|---|---|---|
| Fire | 1.0 | 0.62 | 1.6 | 1.0 | 1.6 | 0.62 | 1.0 | 1.0 | 1.0 |
| Water | 1.6 | 1.0 | 0.62 | 0.62 | 0.62 | 1.6 | 1.0 | 1.0 | 1.0 |
| Grass | 0.62 | 1.6 | 1.0 | 1.0 | 1.0 | 1.6 | 0.62 | 0.62 | 1.0 |
| Lightning | 1.0 | 1.6 | 1.0 | 1.0 | 0.62 | 1.0 | 1.6 | 0.62 | 1.0 |
| Ice | 0.62 | 1.6 | 1.0 | 1.6 | 1.0 | 0.62 | 1.0 | 1.0 | 1.0 |
| Earth | 1.6 | 0.62 | 0.62 | 1.0 | 1.6 | 1.0 | 1.0 | 1.0 | 1.0 |
| Wind | 1.0 | 1.0 | 1.6 | 0.62 | 1.0 | 1.0 | 1.0 | 1.6 | 0.62 |
| Dark | 1.0 | 1.0 | 1.6 | 1.6 | 1.0 | 1.0 | 0.62 | 1.0 | 1.6 |
| Light | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.6 | 1.6 | 1.0 |
Element-by-Element Breakdown
Fire
Fire is strong against: Ice, Grass (1.6× damage). Fire takes extra damage from: Water, Earth.
Water
Water is strong against: Fire, Earth (1.6× damage). Water takes extra damage from: Grass, Lightning, Ice.
Grass
Grass is strong against: Earth, Water (1.6× damage). Grass takes extra damage from: Fire, Wind, Dark.
Lightning
Lightning is strong against: Wind, Water (1.6× damage). Lightning takes extra damage from: Ice, Dark.
Ice
Ice is strong against: Lightning, Water (1.6× damage). Ice takes extra damage from: Fire, Earth.
Earth
Earth is strong against: Ice, Fire (1.6× damage). Earth takes extra damage from: Water, Grass.
Wind
Wind is strong against: Dark, Grass (1.6× damage). Wind takes extra damage from: Lightning, Light.
Dark
Dark is strong against: Light, Lightning, Grass (1.6× damage). Dark takes extra damage from: Wind, Light.
Light
Light is strong against: Dark, Wind (1.6× damage). Light takes extra damage from: Dark.
Digging into one element? Every element now has a dedicated guide with its full creature roster and top picks — see the element guides.
How Dual Elements Work
Some Aniimo carry two elements (for example Coraliz is Rock/Water — Earth/Water in our naming). Matchups are checked against both elements:
- Attack strong against both elements: damage stacks to 2.56×.
- Strong against one, neutral against the other: 1.6×.
- Strong against one but resisted by the other: 1.6 × 0.625 = 1.0× (cancels out).
- Resisted by both: 0.39×.
Skill elements matter too: a skill's element can differ from the Aniimo using it, so check the skill's element before assuming a matchup.
Element Name Aliases
Parts of the community and some in-game screens use different names for the same elements:
- Lightning — also called Electric
- Earth — also called Rock
- Light — also called Holy
FAQ
Does hitting a weakness do anything besides more damage?
Yes. Hitting an enemy's elemental weakness also boosts your BREAK damage, which fills the enemy's break meter faster. Once broken, the enemy is stunned and takes a burst of extra damage — so elemental advantage helps both your damage and your break pressure.
What is the best element in Aniimo?
There is no single best element. Water and Grass cover many matchups (Water is strong against Fire and Earth; Grass against Earth and Water), while Dark and Light counter each other both ways, making them high-risk, high-reward. In practice, team diversity wins: keep several elements available and switch when the enemy resists your main attacker.
Do these multipliers change with patches?
Values on this page reflect the launch version (September 2026). If a patch changes elemental multipliers, we will update the chart. Always double-check in-game via the Type Matchup panel if something looks off.
Last verified: October 1, 2026 (launch version). Matchup data cross-checked across multiple launch guides and confirmed self-consistent in both directions.